Saturday, February 9, 2013

Mechdragon #4 - Noble Mechdragon

Happy Chinese New Year! And thanks to this holiday. I can finally catch up with some guides!

Noble Mechdragon is probably the easiest one out of all due to its weakness atttributes being Dark. As simple as it sounds, though, always refer to the old guides for defensive strategies that should be applied for harder difficulties like Master/Legend.

(ATK, TURN, HP, DEF)

Adept Level (Stamina:15, Round:5)

White Fighter 773, 3, X, 70
Topaz Carbuncle 819, 2, X, X
Harpie Devil 507, 1, X, 280

Boss:
Noble Mechdragon Regulus (Round 5) 988, 1, 145793, X

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Expert Level (Stamina:25, Round:10)

White Knight 2160, 2, X, 135
Harpie Demon 1972, 2, X, 880
Mystic Light Knight X, 3, X, X

Minibosses:
Holy Dragon (Round 5) 3392, 3, X, X
Cupid x2 (Round 9) 1080, 2, X, 80
Angel 3884, 2, X, 168

Boss:
Noble Mechdragon Regulus (Round 10) 2496, 1, 368320, 448

Strategy:
Regulus attacks per turn. The simple strategy is to bring a regen healer (Siren, Alraune, Archangel, or Amaterasu) with a 50% reduction (Lightning Holy Dragon, Venus). The rest is easy :)

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Master Level (Stamina:40, Round:10)
White Knight 3580, 2, 17690, 189
Harpie Demon 3764, 1, 34666, 1540 (Dark Bind)
Volt Chimera 5348, 2, 24400, 350 (Double Strike 7487)
Mystic Light Knight 4514, 3, X, X

Minibosses:
Thunder Chimera (Round 5) 10044, 2, 575840, 980 (Double Strike 14064; Double bind - binds random two)
Sunlight Carbuncle x2 (Round 9) 7125, 2, 250833, 600 (Cure)

Boss:
Noble Mechdragon Regulus (Round 10) 4758, 1, 702110, 784
(Double Strike 6664)
(Noble Claw  multi-hit 13325)
(Auto Repair - heals 50% HP, higher chance when HP < 50%)

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Legend Level (Stamina:50, Round:10)

White Knight 5280, 2, X, X
Harpie Demon 5550, 1, 51150, 2200 (Dark Bind)
Volt Chimera 7890, 2, 36000, 500 (Double Strike 11046)
Mystic Light Knight 6660, 3, 76350, 900

Minibosses:
Thunder Chimera (Round 5) 14820, 2, 849600, 1400 (Double Strike 20752)
Sunlight Carbuncle x2 (Round 9) 12084, 2, 425413, 960 (Cure)

Boss:
Noble Mechdragon Regulus (Round 10) 7020, 1, 1035900, 1120
(Double Strike 9832)
(Noble Claw 19664)
(Auto Repair - heals 50% HP, higher chance when HP < 50%)

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Strategy for Master/Legend:
Leaders: Lightning Holy Dragon, Venus, Neptune/Hades (dual Light)
Subs (any 4): Rainbow Keeper x2, Vampire Lord, Chaos Devil Dragon, Chaos Devil Knight, Siren

Calculations for Master:
Max damage 14064 x 25% = 3516
Double strike from Chimera if one leader binded 14064 * 0.5 = 7032
Noble Claw 13325 * 0.25 = 3331 (per turn)

Calculations for Legend:

Max damage 20752 * 0.25 = 5188
Double strike from Chimera if one leader binded 20752 * 0.5 = 10376
Noble Claw 19664 * 0.25 = 4916 (per turn)

For Legend, you want your HP to be above 10376 in the safe zone in case the stupid Chimera binds one of your leaders and does a double strike in the next turn. Keep a max skilled Siren in your team is also a guarantee to recovering back your loss of HP since Regulus attacks per turn. Always use Rainbow Keeper's skill to help out with the damage reduction.

Other than that, kill Harpie Demons first is always a good tip :)

Enjoy! Hope all of you can get Regulus! To people who hasn't, he's one of the easiest! Good luck hunting!

Tuesday, February 5, 2013

Mechdragon #3 - Wind Mechdragon

Catching uppppp!!

Long details short guide. Always refer back to previous posts if you are unclear of the strategies. Mechdragons in high-end level difficulties should be approached with double reduction. Demons should be killed immediately at ALL COST. Charge up your skills at each round. Yea I know you are sick of reading this over and over. Let's start the guide!

(ATK, TURN, HP, DEF)

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Adept Level (Stamina: 15, Round: 5)

Earth Fighter 895, 3, X, X
Emerald Carbuncle 797, 2, X, X
Tavy Devil 502, 1, X, X

Wind Mechdragon Canopus (Round 5): 1495, 2, 148960, X

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Expert Level (Stamina: 25, Round: 10)

Armored Ogre 4960, 4, X, X
Earth Knight 2375, 2, X, 135
Tavy Demon 2016, 2, X, 880
Mystic Stone Knight X, 3, X, X

Minibosses:
Flowerdragon Brachys (Round 5): 5528, 5, X, 225
Dryad x2 (Round 9) 990, 2, X, 80
Mandrake (Round 9) 3721, 2, X, 168

Boss:
Wind Mechdragon Canopus (Round 10): 3776, 2, 376320, 448

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Master Level (Stamina: 40, Round: 10) TECHNICAL

Armored Ogre 9455, 3, 42700, 0 (Charge: 18910 damage upon next attack turn)
Tavy Demon 3843, 1, 33654, 1540 (Fire Bind)
Leaf Chimera 4880, 2, 21347, 350 (Double Attack: 6832)
Mystic Stone Knight X, 3, X, X

Minibosses:
Flower Chimera (Round 5): 9577, 2, 560587, 980 (Double Attack: 13408; Double Bind - bind random two)
Earth Light Carbuncle x2 (Round 9): 6917, 2, 236946, 600 (Cure)

Boss:
Wind Mechdragon Canopus (Round 10): 7198, 1, 717360, 784
(Charge: 21594 damage upon next attack turn)
(Cyclone Blast: 17995)
(Auto Repair: +50% HP, higher chance when HP < 20%)

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Legend Level (Stamina: 50, Round: 10) TECHNICAL

Armored Ogre 13950, 3, 63000, 0 (Charge: 27900 damage upon next attack turn)
Tavy Demon 5670, 1, 49247, 2200 (Fire Bind)
Leaf Chimera 7200, 2, 31500, 500 (Double Attack: 10080)
Mystic Stone Knight X, 3, X, X

Minibosses:
Flower Chimera (Round 5): 14130, 2, 827100, 1400 (Double Attack: 19782; Double Bind - bind random two)
Earth Light Carbuncle x2 (Round 9): 11731, 2, 401860, 960 (Cure)

Boss:
Wind Mechdragon Canopus (Round 10): 10620, 1, 1058400, 1120
(Charge: 31860 damage upon next attack turn)
(Cyclone Blast: 26550)
(Auto Repair: +50% HP, higher chance when HP < 20%)

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Master/Legend Strategy:
Leaders: Ceres, Graviton Dragon
Subs: any Fire (high HP recommended: Shiva, Titan, Meteor Volcano Dragon), Echidna, Rainbow Keeper (x2)

Calculations:
Master level:
- Max damage 21594 * 0.25 = 5398.5
- Damage with one leader binded by Chimera 13408 * 0.5 = 6704
- Damage per turn by Cyclone Blast 17995 * 0.25 = 4499

Legend level:
- Max damage 31860 * 0.25 = 7965
- Damage with one leader binded by Chimera 14130 * 0.5 = 7065
- Damage per turn by Cyclone Blast 26550 * 0.25 = 6638

From the above, looks like its safe to have around 10000+ HP since boss attacks per turn. Always remember to use Echidna / Rainbow Keeper's skill if you are unsure about whether you can recover back your HP in time. At times you will run out of Heart Gems and its important that you use 3 heart gems with big combos at a time instead of using 6.

And don't forget to kill all Demons before they bind your Fire monsters. Good luck!

Friday, February 1, 2013

Mechdragon #2 - Ice Mechdragon


Its almost the end of Ice Mechdragon now. Have you guys figured out how to encounter this crazy Bull!?
If not, go back to reading Mechdragon #1 - Flame Mechdragon.

If you are a new player, then you might want to consider leveling up your defensive dragons / toys. Without them it will be really hard to tackle any level higher than Expert (or even Expert itself)

(ATK, TURN, HP, DEF)

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Adept Level (Stamina:15, Round:5)

Sapphire Carbuncle 774, 2, X, X
Aqua Fighter 834, 3, X, X
Frozt Devil 494, 1, X, X

Boss:
Ice Mechdragon Aldebaran (Round 5) 2128, 3, 154237, X



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Expert Level (Stamina:25, Round:10)

Ice Ogre 4886, 4, X, 0
Aqua Knight 2320, 2, X, X
Frost Demon 1952, 2, X, X

Minibosses:
Icedragon Plesios (Round 5) 4486, 4, X, X
Mermaid x2 (Round 9) 900, 2, X, X
Siren (Round 9) 3580, 2, X, X


Boss:
Ice Mechdragon Aldebaran (Round 10) 5376, 3, 389653, X



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Master Level (Stamina:40, Round:10) TECHNICAL

Ice Ogre 9313, 3, 42193, 0 (Charge attack: 18626 next attack turn)
Frost Demon 3721, 1, 32633, 1540 (Wood Bind)
Bubble Chimera 5043, 3, 22366, 350 (Double Attack: 7060)
Mystic Ice Knight 6540, 3, X, X

Miniboss:
Deep Chimera (Round 5): 9740, 2, 565673, 980 (Double Attack: 13636; Double Bind - random two)
Mercury Light Carbuncle x2 (Round 9) 6708, 2, 223056, 600 (Cure)


Boss:
Ice Mechdragon Aldebaran (Round 10) 10248, 2, 742777, 784
(Energy Charge: 30744 next attack turn)
(Ice Crusher: Max damage 35880)
(Auto Repair: Heals 50% of his HP)


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Legend Level (Stamin:50, Round:10) TECHNICAL

Ice Ogre 13740, 3, 625250, 0 (Charge attack: 27480 next attack turn)
Frost Demon 5492, 1, 48150, 2200 (Wood Bind)
Bubble Chimera 7440, 2, 33000, 500 (Double Attack: 10416)
Mystic Ice Knight 6540, 3, X, X

Miniboss:
Deep Chimera 14372, 2, 834600, 1400 (Double Attack: 20118; Double Bind - random two)
Mercury Light Carbuncle x2 (Round 9) 11377, 2, 378304, 960


Ice Mechdragon Aldebaran (Round 10) 15120, 2, 1095900, 1120
(Energy Charge: 45360 next attack turn)
(Ice Crusher: Max damage 52920)
(Auto Repair: Heals 50% of his HP)

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Master / Legend Level strategy:
This will be similar to Flame Mechdragon and the future upcoming Mechdragons. You want to use double reduction strategy: whether its Neptune, Crystal Aurora Dragon, or Megalodran (max skill):

Leader#1, 2: Neptune / Crystal Aurora Dragon, Megalodran (max skill preferred)
Subs: Ancient Dragon Knight, Graviton Dragon, Freya, Rainbow Keeper (any high damage wood attributes)

Calculation of minimum HP:
Master Level: max damage = 35880 * 0.25 = 8970
Legend Level" max damage = 52920 * 0.25 = 13230

Let me emphasize that you MUST KILL Frost Demon first at ALL COST. Once your wood monsters get binded, it will most likely be end of it - the only way to save this situation is to have an Orochi or Echidna with you to extend the turns of their attack.

And if this is your first time trying one of these Master / Legend levels, go back to reading Legendary Dragon strategies - charge up skills, leave one monster behind these are all essential skills to classify if you are a Master level or Legend level!

Good luck!

Friday, January 25, 2013

Mechdragon #1 - Flame Mechdragon

I would like to apologize again for the late update on the Mechdragon series. There's no other words than these one to express my MIA days :(

Let's first talk about the major difference. Mechdragon is separated into FOUR difficulties: Adept, Expert being Normal dungeons; Master, Legend being Technical dungeons (Technical dungeons only appear after completing Castle of Satan)

Do not, I repeat, do not underestimate the master difficulty and think it is the same difficulty as Master Level in Sky Dragon or Legendary Dragon series. The skills that Mechdragons use are extremely powerful and consists of multi-hits, which implies that Resolve or Preservance leader skill will NOT work. The general tip for encountering Mechdragon technical dungeons are 75% damage reduction (two defensive dragon leaders, or Greek God leaders) with 12000+ HP (depends on damage). Make sure to calculate the damage that will be dealt by the skill - by multiplying 25%.
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(ATK, TURN, HP, DEF)
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Adept Level (Stamina:15, Round:5)
Ruby Carbuncle 752, 2, X, 42
Flame Fighter 773, 3, X, 70
Pyro Devil 490, 1, X 280

Boss:
Fire Mechdragon Betelgeuse (Round:5) 2191, 2, 159516, 224

Strategy: For an adept level, 2.1k damage per 2 turns is really tough. Make sure your HP has around 4000 or bring a 30%/50% reduction leader with you. Make sure recovery is around 500. And it should be easy to clear.
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Expert Level (Stamina:25, Round:10)
Samurai Ogre 4800, 4, X, 0
Flame Knight 2278, 2, X, 135
Pyro Demon 1941, 2, X, 880

Minibosses:
Fitredragon Turannos (Round:5) 4069, 3, X, 225
Naga x2 (Round:9) 810, 2, X, 80
Echidna (Round:9) 3416, 2, X, 168

Boss:
Fire Mechdragon Betelgeuse (Round:10) 5536, 2, 40297, 448

Strategy: A completely different difficulty as expert level. A 50% reduction probably is a must unless your HP has more than 7000 and is able to recovery in time. The most recommended strategy would be x2 Water and 50% reduction.

Leader#1: Icedragon Plesios / Idunn & Idunna
Leader#2: Meteor Volcano Dragon / Minerva / Megalodran / Flare Drall
Subs: Aurora Dragon / Siren / Fenrir Knight / any water / Rainbow Keeper (if HP is not enough)
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Master Level (Stamina:40, Round:10)
Samurai Ogre 9150, 3, X, 0 (Skill: energy charge - hits 18300 next attack turn)
Pyro Demon 3700, 1, X, 1540 (Skill: seals all water attributes)
Flame Chimera 5184, 2, X, 350 (Skill: double hit - 7060)
Mystic Flame Knight X, 3, X, X

Miniboss:
Magma Chimera (Round:5) 9884, 2, 570757, 980
(Skill#1: randomly seal any two members)
(Skill#2: double hit - 18382)
Mars Light Carbuncle x2 (Round:9) 6500, 2, 209167, 600 (Skill: Cure)

Boss:
Fire Mechdragon Betelgeuse (Round:10) 10552, 2, 768194, 784
Skill#1: Energy Charge - hits 31660 next attack turn
Skill#2: Cannon - Multi-hit totals 29552, uses more when HP < 50%
Skill#3: Auto Repair - cures 50% of HP when HP is lower than 20%

Strategy: There's pretty much no way to clear this level except with 75% reduction. Let's do a calculation here - 31660 x 25% = 7915. So in 2 turns you have to make sure that you can recover in time in case he shoots a cannon at you 2 turns later. HP wise, you should have at least 10000 HP to be free from the danger zone, and recovery should be around 1000. That being said, Siren max skill is almost mandatory.

On the side note, you MUST kill the Pyro Demons first at all cost because they will seal your water attribute members. If that happens, there's a high chance they will do it again and its pretty much over if that happens. For Magma Chimera, he may seal your leader, and if that happens, your leader skill will be deactivated (18382 x 50% = 9191. And that's why you need 10000HP). It is also recommended to have Echidna with you if your subs are weak and HP do not hit the 10000HP mark. Echidna's skill will allow you to delay the turns until the seal is over. Everything else remains the same in Master Level, charge up your skill every turn with one monster left.

One more extra tip will be charging your massive damage skills before you damage Mechdragon's HP to lower than 20%. If you have an Idunn and Idunna, then use her and blast all your skills and water gems to hope for a one hit kill without him having a chance to use Auto Repair.

Leader #1: Meteor Volcano Dragon
Leader #2: Meteor Volcano Dragon
Subs: Twin Goddess Idunn & Idunna (Lv50+), Fenrir Knight Kamui (Lv60+), Crystal Aurora Dragon (Lv50+), Rainbow Keeper (for HP Boost), Siren the Enchanter (Max skill, Lv40+), Echidna (Lv40+).
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Legend Level (Stamina:50, Round:10)


Samurai Ogre 13500, 3, X, 0 (Skill: energy charge - hits 27000 next attack turn)
Pyro Demon 5460, 1, X, 2200 (Skill: seals all water attributes)
Flame Chimera 7652, 2, X, 500 (Skill: double hit - 10710)
Mystic Flame Knight 6480, 3, X, X

Miniboss:
Magma Chimera (Round:5) 14580, 2, 570757, 980
(Skill#1: randomly seal any two members)
(Skill#2: double hit - 20416)
Mars Light Carbuncle x2 (Round:9) 6500, 2, 209167, 600 (Skill: Cure)

Boss:
Fire Mechdragon Betelgeuse (Round:10) 10552, 2, 768194, 784
Skill#1: Energy Charge - hits 46712 next attack turn
Skill#2: Cannon - Multi-hit totals 43600, uses more when HP < 50%
Skill#3: Auto Repair - cures 50% of HP when HP is lower than 20%

Strategy: remains the same as Master. But HP has to be 13000+ instead (46712 x 25% = 11678). If Chimera seals one of the leaders, 20416 x 50% = 10208. If you do not have 13000 HP, you must want to put an extra Rainbow Keeper in your team.

The rest, depends on your own judgement. At this point in time, this is like playing a chess game - when to use Rainbow Keeper's skill, Siren's skill, Echidna's skill, or when to use your water gems.

Good luck hunting!
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Thursday, January 17, 2013

Sky Dragon Dungeon #5 - Sky Dragon of Dark

I'm trying to keep thins updated and post Mechadragon guides ASAP. So I will keep this guide of Sky Dragon of Dark short, since it will be pretty similar to the previous ones - Healer leader, 50% reduction leader, and powerful subs.

Adept Level (Stamina: 15 / Round: 10)

Lil' Black Dragon X, 3, X, 20
Amethyst Carbuncle 864, 2, X, 4
Black Fighter 915, 3, X, 70
Bloody Devil 519, 1, X, 280

Boss:
Night Skydragon Elysion (Round 10): 1630, 1, 225047, 276

Nothing specifically hard. Having a 5-Star Healer as leader will get you through this easily.

======================================================================

Expert Level (Stamina: 25 / Round: 10)


Lil' Black Dragon X, 3, X, 40
Amethyst Carbuncle 1611, 2, X, 70
Black Knight 2486, 2, X, 135
Bloody Devil 1312, 1, X, 560
Mystic Dark Knight X, 3, X, X

Minibosses:
Devil Dragon (Round 5) 1280, 3, 19466, 180
Succubus x2 (Round 9) 1170, 2, 14700, 80
Lilith (Round 9) 2112, 2, 61973, 96

Boss:
Night Skydragon Elysion (Round 10) 4453, 1, 614677, 644

Boss attacks 4453 per round. This is probably the toughest fight in all Expert Level dungeons. Keep a max level Siren with you and a 50% reduction leader. Of course if you have an Amaterasu leader, then this shouldn't be a tough fight.

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Master Level (Stamina: 50 / Round: 10)

Black Knight 4216, 2, X, 216
Bloody Devil 2897, 1, X, 1120
Mystic Dark Knight 5276, 3, X, X

Minibosses:
Devil Dragon (Round 5) 3600, 3, 54750, 450
Lilith x2 (Round 9) 4664, 2, 136856, 192

Boss:
Night Skydragon Elysion (Round 10) 6570, 1, 906900, 920

Similar to Expert Level except that the mobs hits way harder. Amaterasu leader is highly recommended, otherwise Siren (max skill) leader is a must to replace Amaterasu. High level subs with Light Attributes are also highly recommended to ease the difficulty of fighting against devils.

Team recommendation:
Leader#1: Amaterasu, Siren (max skill)
Leader#2: Chaos Devil Dragon, Drawn Joker, Hades, Dual attribute Minerva/Neptune/Ceres/Venus/Hades
Subs: Verche (4 or 5 star), Holy Lightning Dragon, Rainbow Keeper, Harpie Demon, any Light that can has 800+ damage.

Again, don't sweep the round. Leave one mob, charge up your skill every round or at round 5, 8, 9. Should have no problem if you are used to playing against Sky Dragon Series.

Cheers and wait for the Mechadragon Series guide soon!

(pictures to be uploaded)

Tuesday, January 15, 2013

Skill #3: Start Low - and Clean Up the Mess.

Here's one of the basic skills that I find a lot of players neglected!

Playing it subconsciously, you will always want to use the color gems that you can deal damage with. But continuously doing that for around 3-5 turns, you will notice that most of the unrelated color gems are starting  to build up.

There are two ways of dealing with this:

Skill #3a - Start Low (Level: Basic)
"Start Low" is a skill to remind you that, the more you attack, the more unrelated gems you will stack up at the bottom of your screen, like below:
Oh I need to attack with green!
Oh wait... now what...?
There's three more... lets attack!
Dropped more!
Now what again...
http://youtu.be/3sUgA1zz8SI

This is a BAD EXAMPLE. Don't do so unless you are confident or just rushing to finish the dungeon!

So, why not start with the bottom of the screen, and slowly build some combos using the unrelated gem to move them around? That way, not only do those unrelated gems get eliminated off your screen, but also helps you combo up your damage! You are killing two birds with one stone! The following video will show you guys how to start at the bottom rows to make some combos.

http://youtu.be/sl1OAQR4nXg

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Skill #3b - Clean Up the Mess (Level: Intermediate)
"Clean Up the Mess" is another good way of dealing with something like this. It is to use up one turn to eliminate most of the unrelated (or weak damage) color gems. The following is video of me using this skill - while cleaning up the mess, I can still deal decent damage and keeping every turn a chance to attack again!
See all those green gems there? These are "irrelevant" gems.
If you can, eliminate them while do some combos.
See all those green (irrelevant) gems again?
Clear them up using one turn. Makes your life easier next turn!
The following is a really nice video using this skill to combo up with some nice damages.

http://www.youtube.com/watch?v=iU2Tnv0eAzk

Applying these skills on top of #1 and #2 will definitely refine your combos in harder dungeons.

Was a short one, but hope you guys enjoy :)

Friday, January 4, 2013

Sky Dragon Dungeon #4 - Sky Dragon of Light

Happy New Years everyone! I hope you all enjoyed your countdown and new years! 2012 was lousy, let us hope 2013 is the new Era!

We have the Sky Dragon of Light guide today:
(ATK, TURN, HP, DEF)
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Adept Level (Stamina: 15)
Lil' White Dragon 708, 2, NA, NA
Topaz Carbuncle 820, 2, NA, NA
White Fighter 774, 3, NA, NA
Harpie Devil 508, 1, NA, NA

Boss:
Holy Skydragon Shangri-La (Round 10): 1630, 2, NA, NA

Strategy:
Pretty straightforward, just have a 5-Star Healer with you as leader (Siren, Alraune, Archangel, or Amaterasu). And this should be fairly easy.
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Expert Level (Stamina: 25)
Lil' White Dragon NA, 2, NA, NA
Topaz Carbuncle 1528, 2, NA, NA
White Knight 2444, 2, NA, NA
Harpie Devil 1280, 1, NA, NA
Mystic Light Knight NA, 3, NA, NA

Minibosses:
Holy Dragon (Round 5): 1206, 2, NA, NA
Cupid x2 (Round 9): 1084, 2, NA, NA
Angel (Round 9): 2029, 2, NA, NA

Boss:
Holy Skydragon Shangri-La (Round 10): 4453, 2, NA, NA

Strategy:
This can get tough. Boss hits 4453 per 2 turns. In other words, a normal 5-Star Healer will not be able to recover back to 4400 HP in time. Siren is definitely a recommendation since she can turn (Fire) Gems to Hearts. If your Siren's skill is low level (1 to 3), you might have to be really careful with how you use your Heart Gems. Getting an Echidna or another Healer in your team will give you some last resorts. Pay attention to your HP - 6500HP or higher is recommended. Otherwise, see team B:

Team A
Leader#1: 2x Dark Leader (Vampire Lord, Moondragon D'spinas, Tiamat)
Leader#2: Siren / Amaterasu
Subs: Mostly Dark + Echidna

Team B:
Leader#1: Lightning Holy Dragon / Angelion
Leader#2: Siren / Amaterasu
Subs: Mostly Dark + Echidna
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Master Level (Stamina: 50)
White Knight 4146, 2, NA, NA
Harpie Devil 2828, 1, NA, NA
Mystic Light Knight 5229, 3, NA, NA

Minibosses:
Holy Dragon (Round 5) 3390, 2, NA, NA
Angel x2 (Round 9) 4500, 2, 130970, 200

Boss:
Holy Skydragon Shangri-La (Round 10): 6570, 2, 831900, 920

A stronger version of Team B mentioned as above will be a good recommendation. Highly recommend Chaos Devil Dragon in your team as sub to help deal some damage on Angels. Your hardest stage will be Round 9 and 5 Devils.

Leader#1: Lightning Holy Dragon
Leader#2: Siren / Amaterasu
Subs: Chaos Devil Dragon / Vampire Lord / any other strong Dark that has 800+ damage / Echidna

Please go back to the basics of how to encounter Master Level dungeons. I cannot use any other way to stress this more except from repeating myself over again every post on this blog. Know how to charge up skills every round by leaving one monster left in that round. Maxing Siren's skill is equally important for these No RCU dungeons.
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(Pictures to be uploaded)