Friday, November 30, 2012

Legendary Mech Dragon

Here it goes guys! Today we will be covering Legendary Mech Dragon, which is comparatively harder than the previous ones even in Expert.

Legendary Mech Dragon:

The Legendary Mech Dragon differs from other Legendaries on attack turns. Let me repeat that, he will attack you EVERY TURN. So if you are not careful enough or run out of hearts, its game over.

Adept Level (15 stamina)
Nothing too much to talk about here. If you just started the game and want some light monsters, Lil' White Dragon and Devils drop here in Adept Level. Make sure you can deal 2000 damage and have around 4000+ HP.

Boss: HP ~80000? ATK 1467 per 1 turn. DEF: 0

Recommended Strategy: x2 Multiplier + Siren the Enchantress/Alraune as friend leader.

Expert Level (25 stamina)
Minions:
Lil' White Dragon 1530 per 2 turns
Topaz Carbuncle 1882 per 2 turns
White Knight ATK 2444 per 2 turns
Mystic Light Knight (Rare Encounter) ATK 6660 per 3 turns
Harpie Devil ATK 1667 per 1 turn

Minibosses:
Holy Dragon (Round 5) ATK 3390 per 3 turns
Cupid (Round 9 x2) ATK 1080 per 2 turns
Angel (Round 9) ATK 2653 per 2 turns

Boss:
Mechadragon Valhalla HP 216540 ATK 2736 per 1 turn

Expert Level is so much harder in the fact that there are angels in Round 9, which might end up you skill-less at Round 10.

Recommended Strategy: same as Adept strategy (see above); or Holy Dragon/Lightning Holy Dragon leader + Siren the Enchantress/Alraune as friend leader.

Since Valhalla attacks 2736 per turn, and you have a Siren with you, he is pretty much only hitting you 900 per turn. So your focus is more on how to kill the minions instead :) And that's up to you to do that!

Master Level (50 stamina)
Minions:
White Knight HP 26100; ATK 5280 per 2 turns; DEF 270
Mystic Light Knight (Rare Encounter) HP (High); ATK 6660 per 3 turns; DEF ~1000
Harpie Devil HP 19650; ATK 3600 per 1 turn; DEF 1400

Miniboss: 
Holy Dragon (Round 5) ATK 3390 per 3 turns
Angel (Round 9 x2) ATK 5730 per 2 turns

Boss
Mechadragon Valhalla HP 379650 ATK 5910 per 1 turn

General Master Level Strategy:
Whichever strategy or dungeons you are doing, the main key is to:
(Round 1-4) Recharge your skill whenever possible, if you have one devil / knight left and you can play with him a little longer, then do it. This is to prepare for the worst - 5 Devils or a mix of monsters that attack in 1 turn in the next round. If you have a full team of charged skill, you can probably blast through the first 4 rounds by using up your skills.
(Round 5) The miniboss has low HP and doesn't hit hard, so recharge your skill! And save some gems, because...
(Round 6-8) In these three rounds, you do not want to use up your skills because round 9 is probably the hardest stage. That means you need to use your saved gems in Round 5 to try to sweep these 3 stages without using all of your skills!
(Round 9) You want to kill one first immediately and recharge your skill playing around with one of these miniboss.
(Round 10) Depends on the strategy used. See below.

Remember this strategy. In the future when you guys get used to it, you will start analyzing these strategies yourself. And that time, you know you are already a master at PAD :)

So, read on, here goes a long one:

Strategy #1: x6.25 (Dragon / Physical)
This strategy is to kill him before he can kill you in 2~3 turns. Valhalla has one of the lowest health in Legendary Dragons (excluding Isle Dragon). If you are able to save up some skills after Round 9 (but we are talking about almost full skill team). Then you should be ok to just sweep him in 3 turns. However, you have to calculate how much he hits (5910 x2 = 11820), so your HP has to be higher than that to survive two hits and kill him in 3 turns.

Team #1 x6.25 Dragon
Leader: Ancient Dragon Knight
Subs: Chaos Devil Dragon/Devil Dragon, Chaos Dragon Knight, Dragon Knight, Any 4 Star Dragons (high level)
Friend Leader: Ancient Dragon Knight

Team #2 x6.25 Physical
Leader: Siegfried the Blue Champion
Subs: Any Physical including Evolved Ogre (Max level), Any 5 Star Golems,
Friend Leader: Siegfried the Blue Champion
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Strategy #2 x4 Dark (Recommended)
Leader: Vampire Lord / Moondragon D'spinas / Tiamat
Subs: All Dark (High end level if 4 Stars, low end if 5 stars), Chaos Devil Dragon recommended; if Vampire Lord is used, Siren (max skill) is also recommended.
Leader: Vampire Lord / Moondragon D'spinas / Tiamat

With this team, you can sweep anything in no time, providing you save up the Dark Gems without using them up in one round. Easy and simple.
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Strategy #3 Regeneration + Half Damage Reduction (Recommended)
Leader: Siren the Enchantress (Max Skill)
Sub: All Dark (High end level if 4 Stars, low end if 5 stars), Chaos Devil Dragon recommended)
Friend Leader: Lightning Holy Dragon / Valhalla

This is a grinding strategy. Where there are no multipliers, you are purely killing them with your dark subs and at the same time regenerating HP. This strategy is risky if your Siren is not max-skilled. The advantage of this is, if you have one devil left in the round, he can almost never kill you because Siren (5 star Lv30+) can regenerate 1800 already. So your goal in this is to charge up your skills while regenerating; but do not leave more than 1-2 monsters in the screen every round while that happens.

One of the 5 Ripper Dragons (the one that deals 20000 attack to all) is always recommended because you can get all of them to low health in one skill, and all you have to do is damage a little more to get you 1~2 devils left.
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Strategy #4 Pure Element + High HP (Indian Gods)
Leader: Shiva / Lakshmi / Parvati
Sub: High End Fire / Water / Wood Coupled Gem Changers + Rainbow Keeper
Friend Leader: x2 Fire / Water / Wood or another Indian God

I used this strategy, but it was because I don't have a choice. This is a really risky strategy compared to the other ones mentioned above.

The loop (in my case, Water element)
1. Siegfried paired with max-skilled Megalodran, can sweep two rounds if I get lots of water gems.
2. Crystal Aurora Dragon can damage them to low HP, kill until one left.
3. Use Megalodran's skill to recover HP every 5 turns and recharge my skill, playing around with that one monster left in that round.
4. Round 9, kill one miniboss first using <3, 3, 3, 3> gem attack instead of attack all <5, 3, 3>
5. Round 10, kill while recovering. Worse comes to worst, Rainbow Keeper's skill can minimize his damage three turns.
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Phew. And if this makes sense to you, start applying them! Remember, no pain no gain. If you lost your 50 stamina because you were 1 freakin' turn off to charge up a skill, then you know what went wrong!

Good luck hunting! And let me end this post by sharing my play! :)
Charge up your skill before you encounter something like this! 
Again; miniboss Round 5 is a good place to recharge your skills!
Kill one angel first! And recharge your skill!
5290 HP left!! DEAD OR ALIVE! HERE WE GO!!!

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